Gamaddict is looking for a 3D Environment Artist to help create engaging and AAA quality levels for our Indie AAA title "Afraid". Weekly tasks will include creating 3D Environment Objects, developing world design, and crafting unique levels content in collaboration with other designers. 


  • Create environments in tight collaboration with Level Designers.

  • Determine the objects and layout compositions required and adjust the work according to the story and the game play;

  • Create 3D assets and textures in line with the project's artistic and technical direction; 

  • Integrate assets and textures produced in the game engine;

  •  Verify the quality of your work once imported into the game, and make improvements when necessary;

  • Understand and apply graphic principles;

  • Use artistic references to improve visuals;

  • Use specific project tools in order to achieve best results and meet deadlines;

  • Respond to and implement changes according to the received feedback 


  • Experience in 3D modelling (high poly) alongside some 2D graphic skills.

  • Experience with Blender, 3D Studio Max, Substance Painter, Z-Brush, Photoshop etc.

  • Good notion of composition rules, proportions and a good eye for the detail;

  • Curiosity and a strong interest in the video game industry;

  • Easily adaptable, able to fast learn technical constraints of platforms, engines and software;

  • Creative, with high standards;

  • Responsible and resourceful;

Abilities that will make you shine:

  • Knowledge of the technical constraints linked to real time, 3D engines and level editors is a plus;

  • Knowledge of other 2D-3D software is considered a plus;

  • Previous experience working in the gaming industry is considered a plus;

  • 3+ years’ experience as a 3D Environment Artist. Multiple shipped games.

If you feel this describes you, please submit your resume and portfolio of enviournment art samples. We will look forward to reading them. Link down below.

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