Gamaddict is looking for a 3D Texture Artist to help create engaging and AAA quality levels for our Indie AAA title "Afraid". As a Texture Artist, you will make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it.

With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments. You take inspiration from reality to build believable materials, and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.


  • Collaborate with the art team to grasp the game’s artistic vision and set texture priorities.

  • Study concept art and research your own references to develop the visual design language.

  • Work closely with level artists to understand environment needs.

  • Create textures from scratch, references, or scans & build and organize your texture library.  

  • Partner with modellers to suggest textures and help with 3D mapping.

  • Find balance between artistic aspects and technical constraints.

  • Polish textures and apply them to 3D models.    

  • Modify your work based on feedback received from team (debug and optimize). 


  • At least 2-3 years of experience in texturing, modelling, lighting, or other related experience.

  •  Knowledge of 2D art tools (e.g. Photoshop) and familiarity with 3D software (e.g. 3DS Max, ZBrush, or Maya) + game engines (e.g. Unity or Unreal)

  • A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraints.

  • Aesthetic sensitivity and a keen eye for even the subtlest of details!

Abilities that will make you shine:

  • Knowledge of the technical constraints linked to real time, 3D engines and level editors is a plus;

  • Knowledge of other 2D-3D software is considered a plus;

  • Previous experience working in the gaming industry is considered a plus;

  • 3+ years’ experience as a 3D Texture Artist. Multiple shipped games.

If you feel this describes you, please submit your resume and portfolio of enviournment art samples. We will look forward to reading them. Link down below.

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